#include "draw_camera_splines.H"#include "scripted_camera.H"#include <string>#include <cassert>#include <cmath>#include <sstream>#include <fstream>#include <gmtl/Point.h>#include <gmtl/Vec.h>#include <gmtl/VecOps.h>#include <gmtl/Matrix.h>#include <gmtl/MatrixOps.h>#include <gmtl/Generate.h>
1.6.1